The Alps consist of a single mountainous landmass, specifically the base and the highest, flattest part of the area. The upper-middle region of the mountain generally (though not always) consists of an Alps Foothills subbiome, which is an entirely different location in itself.

Description Edit

The lower part of the Alps generally consists of a very steep, almost entirely vertical upwards incline. The bottom tends to display a few features from neighboring biomes, with stone and snow eventually replacing them as the elevation increases.

With regard to the peaks, there are deep layers of snow with no features whatsoever save for occasional pools and pockets of (usually frozen) water. Alps Foothills biomes often generate on or near Alps peaks, providing a source of wood and mobs.

The Alps soar much higher than the cloud layer, at around y=200, and they are flat on the top. It is a cold biome.

Natural Hazards Edit

The Alps are incredibly high. Even falling from a peak to the foothills - about two fifths of the total fall - can prove to be deadly. Caves or empty pockets can also be hidden by snow, causing you to fall in if you dig below the snow layer.

Vegetation & Spring Water Edit

There is no vegetation in this biome, other than subterranean fungi. However, there may be fir trees scattered around the nearby Alps Foothills.

Mobs & NPCs Edit

Passive mobs don't spawn in the Alps biome itself, but may spawn in the Alps Foothills and find their way up the mountain. These mobs are primarily llamas, but sheep can occasionally be found. Skeletons and strays spawn all over the Alps at night.

Survival Edit

The Alps biome contains only the bare necessities for survival. Food and wood are both present and replenishable, yet scarce. Zombies do not spawn, so rotten flesh cannot be used as a food source. The trees in the Alps Foothills biome usually generate on stone, meaning you cannot replant them without bringing grass blocks from other biomes or from a lower part of the mountain. The plain terrain and lack of natural cover leave you open to attacks from large groups of mobs.

Changelog Edit

Biomes o' Plenty Version Changes
Build 1.7.2- Alps were apparently 'readded'. Original addition date is unknown due to the gaps in the official changelog.
Build 1.7.2- The "Alps Forest" sub-biome was added. The biome is not currently in BOP, and it is unknown what has happened to its files.
Build 1.7.2- Tweaks and bug fixes
Build 1.8- "Initial Implementation". It is unknown what is meant by this, as earlier changelog versions already mentioned the addition and editing of the Alps.
Build 1.8- "Initial Implementation" (???) mentioned again.
Build 1.8- Emerald generation was added to the Alps.
Build 1.8.9- The amount of snow on the Alps was increased.
Build 1.9.4- The amount of hot springs in the Alps, along with other biomes, was tweaked.
Build 1.11.2- The possibility of the Cold Beach spawning adjacent to the Alps was removed.
Build 1.11.2- The Alps Foothills sub-biome was added.

Trivia Edit

  • In real life, the European Alps are one of the great mountain range systems of Europe. The highest peaks of the Alps are higher than 4,000 meters (the highest peak is the Mont Blanc or Monte Bianco with its 4,810 meters high).
  • There is also a mountain range in New Zealand called the Southern Alps, because of the resemblance to the European Alps. It was the filming location of the Misty Mountains scene from the live-action film adaptation of Lord of the Rings: The Fellowship of the Ring.
  • Some other biomes can be as high or almost as high (crag, mesa) as the alps biome, though are not covered with snow.
  • The Biome ID before 1.8 was 173
  • The original appearance of the Alps consisted of a massive landmass crowned by trees and a thin layer of snow. A more recent appearance had thicker snow, and lacked trees. As of the most recent update, the Alps are generally no longer flat; They are more dynamic in height, and tend to have an Alps Foothills biome, yielding a decent supply of wood.
  • The Alps used to have lots of hot spring water, which would give players an extremely strong regeneration effect.




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